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Mind Games Pack -Visual Learning Programme for Dyslexic Children


MIND GAMES is a visual learning programme for students aged from 7 to adulthood. It offers life long learning strategies to help students succeed at the all important day to day things that most of us take for granted in life. These include spelling, the ability to read, organisational skills, increased short term memory, auditory skills and increased self confidence. A computer is not necessary, just a CD player or cassette player; as you start to learn the system even they are not necessary.

Mind Games learning pack

Mind Games consists of two CD’s or cassettes which guide you through the two books, one for words one for numbers. It can be used by the student without assistance because it is not necessary to be able to read to use the system. An even better way is for the student to be assisted by a parent or friend. Mind Games is also being used in schools with the books and CD’s supplemented by some classroom-specific items. Although the programme can be completed in 12 one hour sessions each experience with Mind Games can be as long or as short as you like. Mind Games is designed to be fun, not hard work, but there has to be a desire to learn if the best results are to be obtained. All of the tests show that this desire can be increased by the support of parents or teachers, and the results are even better when they are involved.

Mind Games is based on a long-established, well understood principle, that of word association. It provides a method of creating a visual image for each letter of the alphabet and for each number. Once these images are learnt they are stored in 'files' and used to create bigger images or stories to enable the student to spell any word or recall times tables, phone numbers etc. Dyslexics can see and remember images but may not have the same ability with words or numbers. This is what Mind Games addresses. Every person with dyslexia or related conditions is affected differently and one benefit of Mind Games is that you can use all or part of the programme depending on your learning objective. The pack enables the basics of the concept to be learnt and extending that learning into a life-long strategy can be facilitated by regular use of the principles in everyday life or by the teacher's extended use of Mind Games. We are also working on the 'advanced' programme which should be available in the first half of 2004.

 



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